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Editing
Tutorials
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Texture
Manipulation: Switches
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| I'm not going to
explain here what sectors and lindefs are and how
the X & Y offsets work. Go to The
Unofficial WAD Designers' Handbook 2.1 to learn
more about that basic stuff...... |
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Small
Green Tech Switch
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This
switch is inset into the wall. The pic shows the
switch in my Lavaplant map which I was designing
for the Newdoom Community Project. I needed a inset
switch in this spot because it's above a lift and
using a switch texture right on the wall would
look shitty when the lift lowered. It's really
easy to make. |
Texture
used for switch: sw1gray1
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Sector
Info: I usually place these 32 units
above the floor (which means: if your room
has a floor set at 0 then the floor of your
switch will be 32). The sector for the switch
has a total height of 24 so the ceiling will
be at 56 for this example. Make the sector
24 long and 8 deep and that's it for the sector
stuff. You can make it deeper but I think 8
looks best...
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| X
- Y Offsets: X = 19 Y = 79 |
Small
Green Tech Switch (Switch on a Stick)
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This switch is
on a short sector that sticks up from the floor.
This is the first one I made that looks like this.
The first ones I made in Vilecore we're very chunky
compared to the one shown in the pic. What's neat
about this one is that you can put a switch on
both sides with each switch having a different
use. Sometimes I put a switch on the backside that
opens a secret area....especially if the back is
just close enough to a wall for the player to walk
behind it, which can be easily overlooked by the
player.. |
Texture
used for switch: sw1gray1
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| Sector
Info: Okay this switch is 64 units high.
If your room floor is 0 then the floor of the
switch will be 64. The switch ceil should be
set to the same height as what your room is set
at. I use flat19 on the switch sectors floor
so that you'll see a nice gray when looking down
at the switch from above. The switch sector is
24 units wide and 8 deep. |
| X
- Y Offsets: X = 19 Y = -64 |
Teh
Skull Switch of DooM!
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Anouther
switch inset in the wall. This one is easy to
set up too and I think it looks good inset like
it is. A couple like this appear in Vilecore
someplace. The switch shown here is from a test
map I made.
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Texture
used for switch: sw1marb
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| Sector
Info: I
usually place these 32 units above the floor
(which means: if your room has a floor set at
0 then the floor of your switch will be 32).
The sector for the switch has a total height
of 40 so the ceiling will be at 72 for this example.
Make the sector 40 long and 8 deep and that's
it for the sector stuff. You can make it deeper
but I think 8 looks best... |
| X
- Y Offsets: X = 19 Y = -64 [make sure
that the 'wall below unpegged' attribute is set
as well] |
Silver
Tech Switch |
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Took a bit of tinkering
around to refigure out how to align this one. |
Texture
used for switch: sw1comm |
| Sector
Info: I
usually place these 32 units above the floor
(which means: if your room has a floor set at
0 then the floor of your switch will be 32).
The sector for the switch has a total height
of 32 so the ceiling will be at 64 for this example.
Make the sector 32 long and 8 deep and that's
it for the sector stuff. You can make it deeper
but I think 8 looks best... |
| X
- Y Offsets: X = 15 Y = -54 |
Little
Red Tech Switch |
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This switch is
smaller than the others and looks snazzy methinks
set into the wall. I actually don't remember using
this one anywheres. |
Texture
used for switch: sw1slad |
| Sector
Info: I
usually place these 32 units above the floor
(which means: if your room has a floor set at
0 then the floor of your switch will be 32).
The sector for the switch has a total height
of 24 so the ceiling will be at 56 for this example.
Make the sector 16 long and 8 deep and that's
it for the sector stuff. You can make it deeper
but I think 8 looks best... |
| X
- Y Offsets: X = 24 Y = -56 |
Silver
Tech Switch II |
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Here we go again
insetting stuff again. ;) Like the other ones this
one is easy to make too and looks good. |
Texture
used for switch: sw1exit |
| Sector
Info: I
usually place these 32 units above the floor
(which means: if your room has a floor set at
0 then the floor of your switch will be 32).
The sector for the switch has a total height
of 32 so the ceiling will be at 64 for this example.
Make the sector 32 long and 8 deep and that's
it for the sector info. You can make it deeper
but I think 8 looks best... |
| X
- Y Offsets: X = 0 Y = -56 |
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