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Editing Tutorials
 
Texture Manipulation: Switches
 
I'm not going to explain here what sectors and lindefs are and how the X & Y offsets work. Go to The Unofficial WAD Designers' Handbook 2.1 to learn more about that basic stuff......
 
Small Green Tech Switch
This switch is inset into the wall. The pic shows the switch in my Lavaplant map which I was designing for the Newdoom Community Project. I needed a inset switch in this spot because it's above a lift and using a switch texture right on the wall would look shitty when the lift lowered. It's really easy to make.
Texture used for switch: sw1gray1
Sector Info: I usually place these 32 units above the floor (which means: if your room has a floor set at 0 then the floor of your switch will be 32). The sector for the switch has a total height of 24 so the ceiling will be at 56 for this example. Make the sector 24 long and 8 deep and that's it for the sector stuff. You can make it deeper but I think 8 looks best...
X - Y Offsets: X = 19 Y = 79
Small Green Tech Switch (Switch on a Stick)
This switch is on a short sector that sticks up from the floor. This is the first one I made that looks like this. The first ones I made in Vilecore we're very chunky compared to the one shown in the pic. What's neat about this one is that you can put a switch on both sides with each switch having a different use. Sometimes I put a switch on the backside that opens a secret area....especially if the back is just close enough to a wall for the player to walk behind it, which can be easily overlooked by the player..
Texture used for switch: sw1gray1
Sector Info: Okay this switch is 64 units high. If your room floor is 0 then the floor of the switch will be 64. The switch ceil should be set to the same height as what your room is set at. I use flat19 on the switch sectors floor so that you'll see a nice gray when looking down at the switch from above. The switch sector is 24 units wide and 8 deep.
X - Y Offsets: X = 19 Y = -64
Teh Skull Switch of DooM!
Anouther switch inset in the wall. This one is easy to set up too and I think it looks good inset like it is. A couple like this appear in Vilecore someplace. The switch shown here is from a test map I made.
Texture used for switch: sw1marb
Sector Info:   I usually place these 32 units above the floor (which means: if your room has a floor set at 0 then the floor of your switch will be 32). The sector for the switch has a total height of 40 so the ceiling will be at 72 for this example. Make the sector 40 long and 8 deep and that's it for the sector stuff. You can make it deeper but I think 8 looks best...
X - Y Offsets: X = 19 Y = -64 [make sure that the 'wall below unpegged' attribute is set as well]
Silver Tech Switch
Took a bit of tinkering around to refigure out how to align this one.
Texture used for switch: sw1comm
Sector Info:   I usually place these 32 units above the floor (which means: if your room has a floor set at 0 then the floor of your switch will be 32). The sector for the switch has a total height of 32 so the ceiling will be at 64 for this example. Make the sector 32 long and 8 deep and that's it for the sector stuff. You can make it deeper but I think 8 looks best...
X - Y Offsets: X = 15 Y = -54
Little Red Tech Switch
This switch is smaller than the others and looks snazzy methinks set into the wall. I actually don't remember using this one anywheres.
Texture used for switch: sw1slad
Sector Info:   I usually place these 32 units above the floor (which means: if your room has a floor set at 0 then the floor of your switch will be 32). The sector for the switch has a total height of 24 so the ceiling will be at 56 for this example. Make the sector 16 long and 8 deep and that's it for the sector stuff. You can make it deeper but I think 8 looks best...
X - Y Offsets: X = 24 Y = -56
Silver Tech Switch II
Here we go again insetting stuff again. ;) Like the other ones this one is easy to make too and looks good.
Texture used for switch: sw1exit
Sector Info:   I usually place these 32 units above the floor (which means: if your room has a floor set at 0 then the floor of your switch will be 32). The sector for the switch has a total height of 32 so the ceiling will be at 64 for this example. Make the sector 32 long and 8 deep and that's it for the sector info. You can make it deeper but I think 8 looks best...
X - Y Offsets: X = 0 Y = -56