Information: Vilecore represents
my very first editing project, which got started
in early May 1999.. My first attempts at making
a room turned out to be the start for the first
map in Vilecore. In the beginning I had no
intentions of creating a full 32 level megawad
and I set out making maps with no plan on what
I was doing. The only fan made Doom maps I
played previously to starting work on Vilecore
were those awfull CD compilation wads, except
for a tiny few nice maps like Dr Sleep's Crossing
Acheron. So basically I started this project
to learn how to design levels...
I fixed a few bugs and re-released the wad
on April 20 / 2003..... so that is where the
1.0 comes from, although it probably be 1.1
or something..... meh.