Today
like any other day, is a good day to play Doom...
|
Level
Of The Day: Point Of No Return
|
|
|
|
Author:
Job Game: Doom 2 Port: ZDoom Released: February
13 / 2004
|
Point
Of No Return
Screenshots
|
Level
Of The Day For March 5, 2008
|
|
Intro: It's
been ages since I did one of these... mainly
due to the fact that I haven't finished playing
a decent Doom map in all this time (that
I can remember). I started playing but never
finished Knee Deep In Zdoom or Deus Vult
II or Eternal DOOM IV: Return from Oblivion!
The reason being that I prefer to edit Doom
over playing, so those longer wads get put
on the back burner...
|
Comments: If
anything this is a fun map and I played on
UV as per usual. I decided to use GZDoom
to play the map as I seem to use the port
a lot nowadays. Job has some nifty stealth
monsters in this map
and
a
couple
times I
jumped due to being surprised by Imps-right-in
my face. There is some fun fighting in the
various corridors and crate filled rooms
if you don't mind the stealth critters. I'm
not a big fan of colored lighting effects
but they're not over done here and used to
make areas a little more interesting. I liked
the layout and the architecture, plus the
entry area has a Map04 theme going on, which
was kinda neat. The end was a big battle
with lots of enemies but I cleaned up most
by getting the mancs and spiders fighting
and I eneded up using the BFG + SSG to clear
up the rest. During the whole map I died
about 3 times.... mostly due to stealth revenants.
:p There's two trivial things that bugged
me.... the Quake 2 'electrical spark' sound
which seemed to be heard way too often and
the fact that secrets are not tagged as such.
Personally I like to know if I missed a secret
or not.... no biggie tho. Good short romp
IMHO.
|
Author
Sayeth: The
atmosphere is intended to be foreboding
and very akin to PSX Doom and Final Doom,
so don't be surprised to see a lot of darkness
in this level. Some ZDoom features included
is some sprite things, transparencies,
fog and colored lighting. Hopefully you'll
feel the tension and atmosphere immerse
you. At first this level was meant to be
a map04 tribute, and you'll probably see
that. But at a certain point it deviates
from that into a diffrent style, perhaps
more reminiscent of Doom64. The level itself
is a security outpost which demons have
overrun and later you notice more and more
evidence of this...
|
Resources: The
map
is on Wads In Progress.
|
Downloads: The
download for the map is on the idgames
archive.
|
|
|
|
|
|
|
|