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Doom_Dude's Doom Related Site and The Home of The Vilecore Megawad
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Editing
 
A List of Editing Tools I Prefer
 
 
CodeImp came along and designed one of the best Doom editors ever created. I started out with DoomCad and stuck with that editor until the day Doom Builder was first released. I tried other editors but nothing could replace DoomCad until DB came along. It's highly recommended and it quickly became the editor of choice amongst many a Doom Level Designer.... oh and the editing in 3D mode kicks major ass..
eXtenbdable Wad Editor. Csabo made this program and without it I would still be fighting with Wintex to get textures and flats into Doom. Not to say Wintex is crap but I'm just crap at using Wintex.
Exl's windows based Dehacked clone that is very user friendly. I was never much of a dehacked user but I do use WhackED every now and then... very handy tool for manipulating the behavior of the Doom Engine. The WhackED site can also be found here and I'm not sure which one is the latest site. heh.
A List of Editing Related Tools I Use
I first found Wally when editing for Half-Life. I've since used it a lot in tweaking textures for Doom. The program is designed to make textures from scratch and I've done a few with it that came out nice. However I mainly use Wally to make the textures I've made with other programs tile perfectly, add bullet holes, scratches, make flats into nice tiled floor and make borders and horizontal and vertical seams. Its a great tool that's for sure.
A nice graphics editing program. I mainly use it for apply some different effects on textures that I've created in other graphics programs.
Not an editing tool but I use it to quickly launch everything from Doom Builder, ZDoom to Paint Shop Pro and anything else I use in editing and playing Doom.What it does is make a menu that pops up when you move your mouse cursor into a specified corner of your screen. The menu is totally customisable and very handy. One problem I've had with it... when using Doom Builder in 3D mode sometimes the mouse cursor will activate HM and bump me out of 3D mode. Oh well, it's still a good program.
   
Various Editing Resources
The editing page here on newdoom.com which lists a bunch of different editing tools and stuff. Some downloads may be out-of-date since it hasn't been updated in awhile.
The editing page(s) on Doomworld that features assorted editing tools and other editing stuff.
Doomworld's editing tutorials pages. Some interesting stuff here....check it out.
Newdoom's hosted site for Ron Allen's and and Bill McClendon's Handbook that is designed for beginning wad authors and helps explain all the crazy Doom editing jargon. It also includes a nice style guide..
Rellik's editing resource site! It's now a part of the DooM Legacy website. Has lots of info on different areas of editing and even covers source ports..
The editing section of Dr Sleep's DOOM Apothecary. It features a lot of great information
Dr Sleep created an excellent illustrated guide for Doom Builder of which he spent a lot of time on designing. It covers everything you can do with the popular editor and is highly recommended to anybody interested in using Doom Builder. You need Adobe Acrobat Reader in order to view the guide.
PumpkinSmasher's guide to editing programs, sites, tutorials and the like.
   
My Editing Tutorials
Texture Manipulation: Computer Panels
Back in my DoomCad days it was sometimes a bitch to align parts of a comp panel in a wall to make it appear correctly using the Y and X offsets. So what I did was write down all these offsets on paper for future reference. Of course Doom Builder makes this info obsolete because in 3D mode you can move textures very easily. I wasn't going to put my texture manipulation stuff back online because I thought nobody used this stuff and later on I had a couple people request that I re-upload the pages.
Texture Manipulation: Switches
Same kinda deal as for the comp panel stuff above....