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Editing
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A
List of Editing Tools I Prefer
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CodeImp came along
and designed one of the best Doom editors ever
created. I started out with DoomCad and stuck with
that editor until the day Doom Builder was first
released. I tried other editors but nothing could
replace DoomCad until DB came along. It's highly
recommended and it quickly became the editor of
choice amongst many a Doom Level Designer.... oh
and the editing in 3D mode kicks major ass.. |
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eXtenbdable Wad Editor. Csabo
made this program and without it I would still
be fighting with Wintex to get textures and flats
into Doom. Not to say Wintex is crap but I'm just
crap at using Wintex. |
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Exl's windows based Dehacked
clone that is very user friendly. I was never much
of a dehacked user but I do use WhackED every now
and then... very handy tool for manipulating the
behavior of the Doom Engine. The WhackED site can
also be found here and
I'm not sure which one is the latest site. heh. |
A
List of Editing Related Tools I Use
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I first found Wally when editing
for Half-Life. I've since used it a lot in tweaking
textures for Doom. The program is designed to make
textures from scratch and I've done a few with
it that came out nice. However I mainly use Wally
to make the textures I've made with other programs
tile perfectly, add bullet holes, scratches, make
flats
into nice
tiled
floor and make borders and horizontal and vertical
seams. Its a great tool that's for sure. |
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A nice graphics editing program.
I mainly use it for apply some different effects
on textures that I've created in other graphics
programs. |
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Not an editing tool but I use
it to quickly launch everything from Doom Builder,
ZDoom to Paint Shop Pro and anything else I use
in editing and playing Doom.What it does is make
a menu that pops up when you move your mouse cursor
into a specified corner of your screen. The menu
is totally customisable and very handy. One problem
I've had with it... when using Doom Builder in
3D mode sometimes the mouse cursor will activate
HM and bump me out of 3D mode. Oh well, it's still
a good program. |
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Various
Editing Resources
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The editing page here on newdoom.com
which lists a bunch of different editing tools
and stuff. Some downloads may be out-of-date since
it hasn't been updated in awhile. |
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The editing page(s) on Doomworld
that features assorted editing tools and other
editing stuff. |
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Doomworld's editing tutorials
pages. Some interesting stuff here....check it
out. |
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Newdoom's hosted site for
Ron Allen's and and Bill McClendon's Handbook
that is designed for beginning wad authors
and
helps
explain all the crazy Doom editing jargon. It also
includes a nice style guide.. |
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Rellik's editing resource site!
It's now a part of the DooM
Legacy website. Has lots of info on different
areas of editing and even covers source ports.. |
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The editing section of Dr Sleep's
DOOM Apothecary. It features a lot of great information |
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Dr Sleep created an excellent
illustrated guide for Doom Builder of which he
spent a lot of time on designing. It covers everything
you can do with the popular editor and is highly
recommended to anybody interested in using Doom
Builder. You need Adobe
Acrobat Reader in order to view the guide. |
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PumpkinSmasher's guide to editing
programs, sites, tutorials and the like. |
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My Editing Tutorials |
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Back in my DoomCad days it
was sometimes a bitch to align parts of a comp
panel in a wall to make it appear correctly using
the
Y
and
X offsets. So what I did was write down all these
offsets on paper for future reference. Of course
Doom Builder makes this info obsolete because in
3D mode you can move textures very easily. I wasn't
going to put my texture manipulation stuff back
online because I thought nobody used this stuff
and later on I had a couple people request that
I re-upload the pages. |
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Same kinda deal as for the
comp panel stuff above.... |
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